Michael Kalis

Melbourne - [email protected]

• Fluent in the Unity 3D Pipeline and C#
• Has an analytical and strategic approach to creative solutions
• Games Designer, Lecturer, Educator & Mentor
• Currently working in the education space and thrive to educate others for their future careers
• Passionate in creating solutions for the bigger picture



Academy of Interactive Entertainment

Thriving to teach others in a brilliant career of games design, games production and programming. Lecturing students on current technologies and current practices in the games industry, bringing professional advice to those seeking a career. AIE has been a brilliant experience and is very rewarding to see new and old faces step forward in a new career path and strive for new goals.

March 2015 - Present

CEO, Designer, Producer and Programmer


Quite a unique opportunity. Primarily working on the design decisions for the studio and oversee the production and scheduling for projects, our first commerical release was Minecart Mayhem in 2016, since we are striving to create unique opportunities that are not fulfilled by the market.

January 2016 - Present

Level Designer


The catalyst to the career path I am in, during developing levels I primarily worked with Source Engine to create levels for communities that wanted a unique design for their communities server's and was tailored to their needs.

June 2013 - January 2015


Fortress Learning

August 2018 - December 2018

Academy of Interactive Entertainment

Graduate Diploma of Management (Learning) specialising in Games Business (TAE80210)
January 2016 - November 2016

Academy of Interactive Entertainment

Advanced Diploma of Professional Game Development (10343NAT)
January 2015 - December 2015

Axiom College

Certficate IV In Training And Assessment (TAE40110)
January 2015 - December 2015

Academy of Interactive Entertainment

Diploma of Screen and Media (10343NAT)
January 2014 - December 2014


Programming Languages
  • C#
  • Lua
  • Python
Game Engines
  • Unity 3D
  • Unreal Engine 4
  • UDK
  • Source Engine
  • MonoGame
  • Concepting, Mind Mapping & Storyboarding
  • High Level Game Design Document
  • Formal Game Design Document
  • Prototype & Iterate
  • Agile Development & Scrum


With a handful of projects, I enjoy making prototypes and participating in game jams while working on games for Ludatik. A fair amount of these smaller projects are a mix between intinal concepts shown for class demostration that were expanded and interated on to be a small project for demonstration purpose.

Dungeon Deck
Elusion VR
Minecart Mayhem
Scavengers VR
Tiny Dungeons